Centauri One (Rough Design Concept)

Role: Lead Designer, Programmer

Description – Early sprite designs for a 2D open world game set on a post-apocalyptic Earth following a two-hundred year expedition to Alpha Centauri.

This was developed as part of my Solo Game Design course project, developed using GameMaker Studio, of which I had some prior experience with. I wanted to experiment with the idea of an open-world game that focused primarily around exploring different areas around the map, interacting with different objects and NPCs to learn more about the story hidden within the surrounding area. The overall art style was inspired by 16-bit games like Earthbound mixed with the post-apocalyptic designs commonly seen in the Fallout games. I have developed a decent amount of the overall backstory since I started this project, and I would like to one day come back to this idea in the future with a larger team and/or improved knowledge surrounding GameMaker.