Role: Lead Designer, Programmer
This project was designed as part of my Practical Scripting course, I designed and programmed a miniature golf game in Unity.
This was the first time I worked with Unity and although I was inexperienced working with C# scripting, I was able to learn how to get each of the mechanics to function properly. My favorite part of designing each of the courses was coming up with various different traps and other mechanics for each course. I wanted to give each of the levels I made a unique gimmick that not only helped stand out from each other, but also tested the player’s ability to navigate through the course in as few strokes as possible.