Role: 2D Concept Artist
These are several different design concepts made as part of my capstone project, Broombot Battleground. In the game, you and up to three other players face off against each other with Broombots in three game modes: Timed Battle, Clean of the Hill, and Last Bot Standing. Each Broombot is equipped with a knife and a balloon, with each player’s goal being to pop the others’ balloons while having to avoid your’s being popped as well.
For this project, I served as one of the 2D design artists tasked with creating rough concept designs. The main goal when designing the overall look of the game was to present the feeling of each course being used as an improvised arena for Broombot matches. When creating the designs for various alternative Broombot bodies, I researched various different types of robot vacuums that have been released on the market to use as visual inspirations. I enjoyed researching various different real world inspirations to help bring some authenticity to the game’s overall design.








